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Booklist |
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Below are a list
of all the books I have read recently.
As with any review the opinions below
are my own and will differ from other
people, always make sure to collect a
few points of view before making up your
own mind :-)
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Design
Patterns Explained (Second Edition)
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Alan Shalloway, James
R. Trott
Addison Wesley
As you have probably
guessed by the title, this book is about
Software Design Patterns. A good
understanding of design patterns is a must
for any Object Oriented Programmer, or
student taking a Software Engineering Course
:-).
This book does an
excellent job of not only explaining a
number of design patterns, but also covering
the whole philosophy behind design patterns
and OOP. The book has a good balance of
theory and examples throughout. A must for
any self respecting programmer.
9/10
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Test Driven Development
in Microsoft .Net |
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James W. Newkirk,
Alexei A. Vorontsov
Microsoft Professional
Test driven development
is the idea of using test cases as an aid to
software design, rather than an afterthought
after all the coding has been completed.
The basic idea is that by considering how to
test your code from day one, you design
will improve and hopefully will be more
testable. I have seen many times how in a
project testing is the last stage and is
always short-changed in order to meet a
deadline. This is really a false saving as
the time saved by cutting testing inevitably
leads to more bugs, poorer code and lower
productivity, which will cost you more time
in the long run.
This book does a really
good job of introducing the core concepts of
TTD, although mainly based around the .Net
framework, the ideas are easily portable to
any language. If you are interested in
improving your code quality, this would be a
really good place to start.
9/10
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SVG Unleashed |
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Andrew Watt, Chris
Lilley, Daniel J. Ayers, Randy George,
Christian Wenz, Tobias Hauser, Kevin
Lindsey, Niklas Gustavsson
Sams
SVG (Scalable Vector
Graphics) is am XML based definition
language for 2D graphics. This book delves
thoroughly into every nook and cranny or
the W3C SVG spec (http://www.w3c.org/graphics/svg
and also going into a couple of examples and
use of JavaScript, I found it particularly
useful for a project I was working on.
All of the writer I
believe actively hang out at
http://groups.yahoo.com/group/svg-developers
plus some of them have detailed examples and
SVG help at their websites (www.kevlindev.com
is a really good place for an SVG newbie).
Overall not a bad book,
if you are comfortable working from the SVG
spec directly then this book probably does
not offer you much, but for those who like
to have a friendly layer written around it
this is an excellent choice.
6/10
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Mono – A Developers
Notebook |
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Edd Dumbill, Niel M. Bornstein
O'Reilly
Mono is a project which
aims to run Microsoft .Net framework on a
Linux platform. This book details how to
setup a project using Mono and get your
first C# programs running under Linux.
This book tries to be
many things, as well as discussing Mono, the
book tries to be a beginners guide to C#,
XML, Web Services, GTK# etc. For those of
you looking for a detailed look under the
Mono hood, this will not be for you. If you
are looking for a basic guide to getting
started with Mono, then probably looking
around the Mono website will provide just as
much useful information as this book,
without the beginners guide to programming
thrown in.
5/10
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Rapid Development |
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Steve McConnell
Microsoft Press
Steve McConnell (of
Code Complete fame) write an excellent book
which utilizes his many years of experience
in the software industry. The book is
neatly seperated into meaningful chapters,
covering every aspect of the software
lifecycle process like Classic Mistakes,
Lifecycle planning, Estimation, Motivation,
Project Recovery and many more topics.
It was pretty
interesting that a couple of my colleagues
and I were discusing problems and issues we
were having with our project, what had
caused these issues and how we could solve
them. I picked up this book and found
that it was talking about all of the things
we had been talking about and much more, we
were definitely not the first and will not
be the last software project which has had
problems.
I really recommend this
book, it seems that in software development
the same problems occur over and over again
with so many projects. This is a definite
must read for anyone wanting to avoid the
early pitfalls. Manager will also
definitely benefit from reading this book.
9.5/10
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Building Embedded Linux
Systems |
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Karim Yaghmour
O'Reilly
As the title suggests
this book is about how to build an embedded
system using the Linux operating system.
This book is very thorough and covers all
aspects and issues of building an embedded
system, with detailed explanations.
Obviously with Linux
developing at such a rapid pace, some of
the code examples in this book are a little
bit out of date, but the theory is in place
to help you get past any issues you have.
I was just starting to
look into Embedded Linux Systems when I
picked up this book and it was an excellent
read and got me pointed in the right
direction, definitely recommended.
8/10
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Embedded Linux –
Hardware, Software, Interfacing |
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Craig Hollabaugh, Ph.D.
Addison Wesley
This book contrasts to
the above book (Building Embedded Linux
Systems) in that rather than explaining in
detail all the possible choices and going
into details behind all the philosophy of
Embedded design, the author chose to take an
example approach, the whole book is based
around building an Embedded system for a Ski
Resort.
The example is very
thorough and well thought out (it may even
be based on a real project) and really helps
you connect together the ideas and practise.
Although in some places the author does get
a bit carried away with writing large
scripts with little explanation. Some Linux
knowledge will be beneficial before reading
this book.
7/10
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